Users are limited to two posts for any given 24-hour period. It is not a catch-all flair for jokes and satire.ĭon't spam /r/WarThunder. individual screenshots or minor discoveries. The DATAMINE flair is for substantive datamining posts.It is intended only for official War Thunder news from Gaijin sites and sources. Unflaired posts don't get an upvote button and incorrectly flaired posts may be removed. Your account must be 3 days old to comment and at least 30 karma to post here.įlair your post appropriately after submitting. Submit a link Submit text post Please activate this subreddit's custom style for access to extra functionality such as content filtersįor Sim mode, visit r/WarthunderSim! Rules in reality they should just have a approved mod system as you said it makes far more sense and would give Gaijjn good rep for once instead of all the negativity they get constantly because of there very poor decision making. They have already done that in the past with other game mechanics, They could care less about the minority community who have played the game long term and only really care about the opinions of short term but majority community members it's been a issue for quite a while now. Far simpler for them to ban sound mods and be done with it. While allowing mods could make some players happy - they know most will not leave because of "esthetics" related to in-game sounds. it would just another headache/financial loss center for them. I don't think Gaijin wants something else they have to police. Anyone who might modify a signed mod would break the CRC/signature hash - and could be flagged for a possible ban. Said mods could only be obtained from their own servers. Perhaps they could make it so players could only obtain mods that Gaijin has digitally signed themselves. This is pretty much why Gaijin is clamping down on sound mods.Ī War Thunder tournament team was using a sound mod to give them an advantage (which is kinda dumb given there's markers and things like that in the tournament matches) so Gaijin has decided everyone else is no longer allowed to have fun.Įxcept they could just ban sound mods for tournament settings and let mods exist everywhere else or create a community white listing program for mods that can be approved. If such a sound mod exists then it would confer considerable advantages to the user over players who are not using such a mod. In exchange for being silent,you are not mobile anymore til the engine runs again.Its a legit tactic i use very often with smaller vehicles. There is a way to make your engine go silent. Same for cannons and MGs, even artillery. Same for cannons and MGs, even artillery.Įdit: another way, each "part type" (engine, cannon, mg) has a designated sound, lets say I play Germany and go to the sound files and disable german engines sounds or replace them with silent samples. Guess some players found a way to make that a feature by modding sound files.Įdit: another way, each "part type" (engine, cannon, mg) has a designated sound, lets say I play Germany and go to the sound files and disable german engines sounds or replace them with silent samples. There used to be a bug were you engine would go silent. We don't have the capability to be selective/filter which we want to hear. Stock players like myself can only adjust my own engine volume - and "other" (friendly + enemy) engines. What was he talking about? That capability is NOT part of the "stock" sound controls in the game. RustyNail の投稿を引用:Was watching a guy on Twitch who said something that I have no way to know if correct - or not but my head jerked up when I heard it: "I have all friendly engine sounds turned off"
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